Deus Ex: Human Revolution Books, e-Mails, and Everything Else Compiled

I've been working on this little pet project for a while. After figuring out where Deus Ex: Human Revolution stores its text files, I felt an inexplicable urge to compile everything into a single document. 

You can download it here.

It's 850 pages long and a bit rough around the edges, so please leave feedback in the comments so that I can improve it.


Fallout IV Concept


The year is 2297. A full century has passed since the Warrior merged with the Calculator. The Iron King, as the new entity became known, eliminated the Brotherhood's leadership shortly after his ascension and folded the leaderless organization into its own robot army, creating the Iron Army, a united force of man and droid whose purpose was carving a new kingdom out of the foundations provided by the fascist policies of the original Brotherhood.

Gradually, as the Iron Army subjugated rogue units that refused to be absorbed by the new organization and conquered new towns, the Iron King enacted new policies. First, he outlawed slavery and racism, as they were obstacles on the way to creating a brave new world. Second, through upgraded protocol robots, he established a new system of control, removing old leaders and replacing them with his artificial agents. Third, he unified the economy to create a single, powerful industrial engine focusing on rebuilding the infrastructure of the cities under his control, first and foremost rebuilding the Buena Vista nuclear power plant.

As the years passed, the Iron Kingdom prospered, establishing reclamation operations in major cities in its sphere of influence, creating a stable agriculture and re-cultivating cities. But all was not well. Without a mortal shell, the Warrior's mind slowly lost its connection to humanity, slowly becoming as cold and calculating as the very enemy he fought all those years ago. Cold logic and absolute reason slowly dominated in everyday governance, creating an unforgiving, yet prosperous kingdom.

The Iron Kingdom, powerful as it may be, is just one of several powers that flourished in the wastes. The mutant tribes from Florida, chased away from the peninsula by a massive flood are coming into the Midwest, while the rulers of Ronto just recently launched a campaign of expansion to secure the Great Lakes after allying themselves with Lord Ashur of the Pitt.

And then there are the news of a mysterious plague spreading in the northern reaches...


First person perspective, with a complete overhaul of mechanics based on Far Cry 2 gunplay.
Instead of a seamless, but miniature world, the game offers a large worldmap with individual locations represented by large, detailed maps that feel like cities, not movie sets.

Diverse major locations, including Ronto, the Iron Throne (formerly Cheyenne Mountain), Chicago, the Crawling City, all connected by the worldmap.

A multitude of minor locations, together with an easy-to-use location editor, allowing seamless integration of new locations into the existing worldmap.

Weapons deteriorate and eventually break realistically. Repair is handled by swapping out parts (barrel, trigger mechanism, weapon body, focusing crystals, capacitors  amplifiers), rather than banging together two copies of the same weapon.

Weapon mods expanded, featuring removeable add-ons in addition to permanent modifications (think S.T.A.L.K.E.R.: Call of Pripyat).

Armours that can be modified.

Overhaul of the inventory system, a proper backpack is needed to actually carry your inventory (think Jagged Alliance 2 v. 1.13).

Robust faction system, just like in Fallout: New Vegas.

A wide selection of weapons based on the catalogue available in Fallout, Fallout 2, Fallout Tactics, Fallout 3 and Fallout: New Vegas, omitting real-life weapons.


Quick PSA: The Technology of Fallout

Fallout is not the 1950s. It's retrofuturistic. 

It's a setting inspired by 1950s science fiction media, from books, through comics, to movies. It's the future as seen by people in the 1950s: widespread atomic power, rayguns, bulky tin-man power armor, robots, large tube-powered computers, the American Dream, and much, much more. Many people miss that.

Added to the mix is our contemporary approach to storytelling, themes, politics etc. The retrofuturistic setting is used as a backdrop to explore various mature themes, most importantly the role of conflict in the history of humanity and our affinity for it. Ideals and their survival in face of circumstances forcing pragmatism. The nature of virtue and sin. Human corruption.

If you want to get a feel for the Fallout technology, take some time to examine the science fiction of the 1950s. Start with classics, like Heinlein's Starship Troopers (the book, not the movie), Forbidden Planet (a must watch for any self-respecting Fallout fan), On the Beach. Look into 1950s comic books and pulp sci-fi novels. A good resource is NMA's own archive of sci-fi covers, with over 100 entries. Look for actual US government materials from the time, such as designs for future soldiers(including model photos).

Bottom line is: Never forget that Fallout is retrofuturistic. Some technologies, like nanowoo, simply don't fit such a setting.